Vespa-Class Interceptor

Stats

ST/HP Hand/SR HT Move Lwt. Load SM Occ DR fDR Range Cost Loc Stall Total Chase Rolls
95 +4/3* 12 15/450* 6.9 0.4 +4 1SV 10† 150 22,000 $6M G2Wi4RL 0 +17

*The Vespa has reconfigurable wings which allow vectored thrust with the ion thrusters. The listed statistics are for “high speed” mode. When in high maneuverability mode, handling increases to +5, Move drops to 3/250 (+12); in this mode, the chase bonus remains +17.

†Nanopolymer armor. Additionally, it has a Force Screen that provides 150 ablative, hardened DR.

Notes

Vespa as Signature Ship

A Vespa costs 5 points to purchase a signature ship.

Electronics

  • Medium Tactical Ultra-Scanner: 30-mile scan, 3-mile imaging/bioscan; 360°;
  • Targeting Computer: +5 to hit target with a scan-lock.
  • Night Vision Sensors: +9 nightvision, ×8 magnification (up to +3 to aimed attacks, if the vehicle aims for three turns).
  • Tactical Computers: +2 to Tactics for drones only and free Coordinate action for a Neurally interfaced pilot to apply a Coordinate action for their drones.
  • Distortion Jammer: -4 ECM penalty for missiles; +2 to jam missiles.
  • Tactical ESM: +1 to dodge missiles.
  • Security and Safety: Complex Locks;
  • Energy Bank: 24 hours endurance

Armament

The Vespa has two forward mounted, fixed, linked blaster cannons for a total ROF of 16 (+3) and an underslung particle cannon “stinger.”

Weapon Dmg Acc Range Ewt. RoF Shots ST Bulk Rcl
Fighter-scale Blaster Cannons 6d×5(5) burn 9 1 mi/3 mi 1200 8 200 M -10 2
Particle Cannon 6d×15(15) burn 9 1 mi/3 mi 1400 1/3 15 M -10 2

Look and Feel

The Vespa is largely identical to the Hornet, only it was built for mass consumption. It lacks the more complex components of a Hornet and thus is easier for the rest of the Galaxy (and decaying Trader Arks that lack the infrastructure they once had) to repair and maintain. It also replaces the armored neural-interface pod with a cockpit with a large, forward facing transparent canopy, considered by most military specialists to be a dangerous weakpoint of the design. It tends to be more popular with the military forces of the Umbral Rim, and human Belters and colonists on remote worlds who lack the hyperium to maintain a proper fighter, but have sufficient charging capacity to run a small squadron of Vespa.

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