True Communion

The Super-Ego Gestalt, or more commonly (and, according to opponents of it, more arrogantly) known simply as True Communion, represents the drive to submit the desires of the self to a greater culture identity. Communion seeks unity, wholeness through duty, honor, love for one another and other civic virtues that raise the needs of the many over the needs of the few or the one. Communion is hostile to the one, and seeks the extinction of the self, of selfish desire or need.

For those patient enough to master this form of Communion, they come to see that great power resides in the unification of all minds. This form of Communion drives those who embrace it to fulfill the greater needs of their society around them, and improves the galaxy as a whole. It also grants its participants with deeper understanding of one another, self-mastery, and the ability to reach across great distances. Communion can grant great power to those who commune with it, but they must be patient and use that power when Communion sees fit and not before.

Mechanics

Prerequisites and Costs

Characters with Psychic Vampirism or Anti-Psi may not learn True Communion. Beyond this, those who wish to follow Communion must have -10 points worth of disadvantages appropriate to their philosophy, but generally Disciplines of Faith (Mysticism) [-10] by default, though a Code of Honor worth at least [-10] is also very common.

The True Communion Modifier

True Communion miracles have a -10% “Divine” modifier; characters who use them must have -10 points worth of appropriate “good” disadvantages. Those who outright violate the principles appropriate to Communion as defined in their philosophy (but generally selfish acts that harm many for the benefit of the self, such as murder for power, or the enslavement of another for personal pleasure, etc), instantly and without warning lose access to Communion until they have performed some “deed of repentance” that reaffirms their extinction of self and recenters themselves on the selflessness of Communion. This generally requires a quest, a week, and/or a major expenditure to accomplish.

True Communion Petition Modifiers

  • Time spent: -2 if you meditate for a single second, +0 if you meditate for 1d6 seconds, +1 if you meditate for 5 minutes; +2 for a two-hour meditation.
  • Ritual: +1 for visibly or audibly meditating while gesturing or pointing to the object of your attention and succeeding at a Meditation roll.
  • Mass Ritual: Communion benefits from the focus and attention of a large group. Gain +1 if at least 25 followers assist you in willing the miracle to happen; increase this to +2 for 100 followers, +3 for 1,000, +4 for 10,000, +5 for an entire planet’s population (at least a billion), and +6 for an entire constellation’s populace (at least a trillion). This requires the active and enthusiastic participation of the followers, and a Religious Ritual roll to harness their energies; at the GM’s discretion, this can be more subtle, with the followers unwittingly assisting you. This generally requires a successful Propaganda roll to manipulate the subconscious minds of so many, and halves the bonus.
  • Sanctity: -5 for Low True Communion Sanctity, +1 for High True Communion Sanctity and +2 for Very High True Communion Sanctity.
  • Multiple Petitions: -1 for every previous successful invocation in the last day.
  • Path Symbolism: Characters may gain +1 to petition and reaction rolls per path symbol invoked (to a maximum of +4) when invoking a miracle associated with that path; or +1 to petition and reaction rolls per two symbols (up to +2) when invoking miracles not associated with that path.
  • Dark Psionic Distortion: Apply your Dark Psionic Distortion as a penalty to all petition rolls.

True Communion Reaction Modifiers

  • Selflessness: True Communion reacts positively to selfless acts and requests of intense need for people who have “behaved well.” “Divine Favor Modifiers: Reaction Roll Modifiers” on page 5 of Divine Favors for a deeper discussion of this, though include “protecting a major cultural institution” as equivalent to “protecting the lives of many.” Note that you should only apply the negative modifiers for “bad behavior;” for “good behavior,” see Self-Discipline below.
  • Sanctity: -2 for Low True Communion Sanctity, +1 for High True Communion Sanctity and +2 for Very High True Communion Sanctity.
  • Multiple Petitions: -1 per every previously successful invocation of Communion this day; -3 for every successful invocation of a History Shaking Miracle!
  • Path Symbolism: Apply the same path symbolism petition modifiers as reaction modifiers.
  • Self-Disicpline: For every additional -5 points worth of self-discipline disadvantages that you have on your character (Truthfulness, Honesty, Pacifism, Code of Honor, Disciplines of Faith, etc) beyond the requisite -10, you gain a +1 reaction, to a maximum of +3.
  • Archetypal Reputation: Apply your Archetypal Reputation as a reaction bonus provided you’re invoking a miracle associated with that path.

If a character suffers a very negative reaction, Communion tends not to react with dramatic miracles, such as thunderclaps or the shaking of the ground beneath them, but afflicts them with more subtle warnings. For Bad reactions, consider instead some ominous visions (and perhaps a negative destiny worth -5 points to go with it, that will occur, and thus lapse, within a day) or a headache (moderate pain -2) for the next few minutes that comes from the psionic feedback of True Communion. For Very Bad or Disastrous reactions, consider a headache that causes Severe Pain (B428) for two days, or a sinister aura that causes a -2 reaction from all non-psionic people and a -6 from psionic or sensitive people, or perhaps a negative Destiny worth -15 points

Meditative Psionics

Characters with access to Communion may use a variation of Meditative Magic (found in Fantasy 161). Restated simply, 8 hours spent in meditation (requiring the skill, but no skill roll) grants the character one “free” point of Energy Reserves that he can spend once; he may keep this free point indefinitely, until spent. There is no upper limit on how many meditation points a character may have, however, a character may not spend more than his Will + their best Psionic Talent on a single effect in this way; GMs might waive this limit in moments of intense crisis or where True Communion would want him to succeed at a massive psychic event.

Psi-Wars is not a game where characters regularly fill in time sheets, so as an optional rule, use the following simplified system. Simplified Meditative Psionics If a character has access to Communion, at the beginning of an adventure (wherein a significant amount of time has passed since the last adventure, at least a month), he gains energy points equal to his Meditation (or 3x his meditation if at least a year has passed, or 5x if many years have passed). At the end of each session wherein he made a point of meditating, he gains an additional point of energy reserves. These energy reserves are cumulative; They only go away when he spends them, and do not recover naturally.

Paths of True Communion

Communion Miracles


Minor Blessings

Minimum Reaction: Neutral

Bond of Communion

Learned Prerequisite: True Communion 4.
Learned Prayer Cost: 3 points.

Bond of Communion forms a tight, psionic connection between two individuals across space. This lasts connection lasts until a significant event takes place, at least an hour, and typically no longer than a day. The bond allows the two individuals to sense one another's emotional state, and those with Telepathy can exploit it to automatically send messages to one another.

As a specified prayer, this will only apply to characters with whom the character has a friendly, non-hostile relationship with (generally other PCs or allies). As a Learned Prayer, the character must specify which character he has a connection with at the outset, and it cannot change.

Statistics: Mind Link (one individual) (Cosmic: Transcends the spatial limitations +50%, True Communion -10%) [7] + Special Rapport (Cosmic: Transcends the spatial limitations +50%, True Communion -10%) [7].

Confidence

Learned Prerequisite: True Communion 4.
Learned Prayer Cost: 3 points.

As Confidence (Divine Favors page 8).

Psionic Focus

Learned Prerequisite: True Communion 4.
Learned Prayer Cost: 3 points.

Entering into a state of Communion can greatly enhance one's own connection with his psionic gifts. This miracle grants +3 to any single Psionic power, chosen when the prayer activates. These bonuses last for one hour, or long enough to make use of a bonus roll, which ever is longer.

Statistics: One single defined Psionic Talent 3 (Divine -10%) [14] + Rules Exclusion: May Exceed the +4 Talent Cap [1]. Note: you must choose which Psionic Talent this applies to when you either activate this miracle as a Specific Prayer, or when you purchase it as a learned talent.

Astral Warrior

Learned Prerequisite: True Communion 5.
Learned Prayer Cost: 4 points.

Communion reveals the presence of any astral manifestations of Broken Communion and empowers you to defeat them by allowing your blows (even those from your weapons, even those from your vehicular weapons) to damage insubstantial beings. This lasts until for the duration of the battle against the spirit.

Statistics: Ghost Weapon [15] and See Invisible (Astral Entities Only -60%, Divine -10%) [5]

Gift of the Life Force

Learned Prerequisite: True Communion 5.
Learned Prayer Cost: 4 points.

As Flesh Wounds (Divine Favors p9)

Armor of Communion

Learned Prerequisite: True Communion 6
Learned Prayer Cost: 5 points.

The character may call upon Communion for protection. If granted, for the next 3d seconds, all ranged fire (up to 40 damage) will miss him, seemingly by inches or by luck. This applies even to explosive shots, but explosions themselves still affect him normally (but he’s still defended against shrapnel). As a learned prayer, the mystic may only activate this once per session.

Statistics: New variant of Blessed derived from Blessed Be (Pyramid #3-78) [21] with grants the following advantage: DR 40 (Hardened x3 +150%, All-or-Nothing -10%, Force Field +20%, Limited, Ranged -20%, Divine -10%) [81]

The Tao of Communion

Learned Prerequisite: True Communion 6.
Learned Prayer Cost: 5 points.

The character may commune with the general, collected wisdom of all galactic sapients and thereafter just know how to accomplish something. Sometimes, he even retains a fragment of this knowledge! Once per day, after invoking this miracle, you may use any skill that you don't know at IQ or DX for one roll (or for a series of closely related tasks, at the GM's discretion). If he has any spare character points, he may spend one on this skill, learning it instantly, though for the first month he's at -2 and cannot spend any further points on it.

Statistics: Wild Talent (Divine -10%, Retention +25%) [23]

The Wisdom of Communion

Learned Prerequisite: True Communion 6.
Learned Prayer Cost: 5 points.

As Divine Guidance (Divine Favors p10), but use the Philosophy skill instead of Theology.

Rebuke

Learned Prerequisite: True Communion 6.
Learned Prayer Cost: 5 points.

True Communion protects the character from the malign influence of the dead or other creatures steeped in the energies of Broken Communion. As long as he displays his faith in Communion (chanting, meditating, wielding a symbol of his faith) no ghost may approach within one yard of him, nor may any ghost use a Ghostly power upon the character or any character within one yard. The character may also concentrate and make a quick contest of Meditation or Will vs the Will of a ghost to push the ghost farther away. If the mystic wins, the ghost may not approach within a number of yards equal to his margin of success, nor affect any characters within that space, for as long as the mystic concentrates, or 1d6 seconds after he stops concentrating.

Statistics: True Faith (Turning +65%) [25]


Major Blessings

Minimum Reaction: Good

Clarity

Learned Prerequisite: True Communion 7.
Learned Prayer Cost: 6 points.

Communion blesses you with momentarily perfect insight into the world around you, pulling back the fog of ignorance and fear. For the next 3d seconds, gain Unfazeable, Enhanced Time Sense and +1d6 IQ (including Will and Perception). This explicitly improves your psionic skills and extra effort rolls.

Statistics: New variant of Blessed derived from Blessed Be (Pyramid #3-78) [26]

Sense Communion

Learned Prerequisite: True Communion 7.
Learned Prayer Cost: 6.

The character can connect with Communion to get a better sense of the state of the local Communion (whether it is particularly Ego- or Id-aspected, etc). Distance is nearby (how far this goes is up to the GM, but within a city, or within a relatively small region is acceptable). It also whether any Communion Miracles are currently active in the area. To gain greater insights into what is disturbing local Communion (an “Analysis” roll), the character must roll Philosophy: Communion grants him perfect information, but the character must have sufficient knowledge to understand what he is sensing.

Statistics: Detect Communion (Divine -10%, Cosmic, no die roll required, only on detection roll +100%) [29]

The Tao of Hyperspace

Learned Prerequisite: True Communion 7.
Learned Prayer Cost: 6 points.

As Traveler's Blessing (Divine Favor page 10). This mostly applies to interstellar travel.

Warning of Communion

Learned Prayer Prerequisite: True Communion 9.
Learned Prayer Cost: 10 points

When invoking this miracle, the character immediately receives a sense of urgency and perhaps even a vision or an image, warning the character of some threat to his community. This is enough to know that a threat exists, and where that threat originates; the character may roll Philosophy or Theology to better interpret this vision to understand the nature of the threat.

The GM decides what constitutes a “threat” and what constitutes the character’s community. Direct physical harm to the character’s family or any group that he has Sense of Duty towards definitely qualifies, but it can apply to any broad society in which they participate (such as the Alliance or the Empire) or their race (such as the Clans of Keleni), and threat can be metaphorical: things that threaten to tear about the social contract between them. The GM can certainly use this as an excuse to urge the character to action, as well as a means of allowing him to pre-emptively act in defense of a loved one.

If taken as a Learned Prayer, the GM should require a Perception Roll to “notice the vision in time.” He can do this at any point, provided the character isn’t in the midst of using another miracle.

Statistics: Detect (Threats to My Community, Common; Long Range 2, +100%; Precise, Non Targeting +90%; Reflexive +40%, True Communion -10%) [50].

Aura of Focus

Learned Prerequisite: True Communion 9.
Learned Prayer Cost: 11 points.

After making a successful meditation roll, Communion empowers the mystic with +3 willpower, as well as all allies he wishes to empower who are nearby (generally up to 2 yards away, though the mystic may apply a -5 to his Meditation roll to expand it out to 4 yards away). On a failed meditation roll, the mystic can spend a point of fatigue (or psionic energy reserves) and try again on the next turn. This lasts for the remainder of combat, or an hour, whichever is shorter.

Statistics: Aura of Focus 3 (see Pyramid #3-19 page 8)

Aura of Courage

Learned Prerequisite: True Communion 9
Learned Prayer Cost: 11 points.

After making a successful Meditation roll, Communion imbues the mystic and all nearby (within 2 yards) of complete immunity to fear. The mystic may apply a -5 to his Meditation roll to expand the effect out to 4 yards away. On a failed meditation roll, the mystic can spend a point of fatigue (or psionic energy reserves) and try again on the next turn. This lasts for the remainder of combat, or an hour, whichever is shorter.

Statistics: Aura of Courage 7 (see Pyramid #3-19 page 6)

Consecrate Ground

Learned Prerequisite: True Communion 9.
Learned Prayer Cost: 10 points.

As Consecrate Ground (Divine Favor page 12). Use Meditation rather than Religion Ritual. Note that this will explicitly remove Twisted Psychic Energy.

Universal Psionics

Learned Prerequisite: True Communion 9.
Learned Prayer Cost: NA

By channeling his power through Communion, the psion can reach distant, impossible places with certain psionic powers. For one use of a single power (what exactly constitutes a use is up to the GM, but a series of interrelated tasks is appropriate, but it should take no longer than an hour), the character may use that power “blind” and at any distance, including interstellar distances. The GM should generally limit this to ESP (Clairvoyance and Clairaudience especially) or Telepathic powers (Telesend and Telerecieve especially), but he may expand this out to a few additional powers (Remote Control or I/O Tap from Ergokinesis, TK-Crush from Psychokinesis and so on). When using this power “blind,” use the rules from Telesend regarding blind usage of psionic powers.

Universal Psionics cannot be taken as a Learned Prayer. It represents one benefit that can be gained only via direct Communion. Psions who wish to learn to improve their range as a standard ability should simply increase the level of the psi-power in question. The ability to use a power blind (using the telesend rules) is a Rules Exclusion perk.

Statistics: Unusual Background (May ignore range limitations with Psionic Powers) [50]. The price is roughly equivalent to the point difference between a level 1 version of a power, and one stripped of all range limitations. Naturally, this rule makes for a bad advantage, but it works fine as a benchmark for a benefit granted by a divine patron.


Miraculous Power

Minimum Reaction: Very Good

Aura of True Sight

Learned Prerequisite: True Communion 10.
Learned Prayer Cost: 14 points.

After making a successful Meditation roll, Communion allows the mystic and his nearby disciples and allies to comprehend truth rather than to rely on the frail, faulty flesh of their eyes. In this state, the mystic and his allies can see invisible entities, and see through any illusion or deception. The mystic may apply a -5 to his Meditation roll to expand the effect out to 4 yards away. On a failed meditation roll, the mystic can spend a point of fatigue (or psionic energy reserves) and try again on the next turn. This lasts for the remainder of combat, or an hour, whichever is shorter.

Statistics: Aura of True Sight (see Pyramid #3-19 page 10)

Clarity (Enhanced)

Learned Prerequisite: True Communion 10.
Learned Prayer Cost: 12 points.

Communion blesses you with momentarily perfect insight into the world around you, pulling back the fog of ignorance and fear. For the next 3d6 seconds, gain Cosmic Unfazeable, Enhanced Time Sense and +2d6 IQ (including Will and Perception). This explicitly improves your psionic skills and extra effort rolls.

Statistics: New variant of Blessed derived from Blessed Be (Pyramid #3-78) [60]

Consecrate Ground (Enhanced)

Learned Prerequisite: True Communion 11.
Learned Prayer Cost: 18 points.

As Consecrate Ground (Divine Favor page 14). Use Meditation rather than Religion Ritual. Note that this will explicitly remove Twisted Psychic Energy.

Master of Ego

Learned Prerequisite: True Communion 11.
Learned Prayer Cost: 17 points.

The character's connection to the Super-Ego Gestalt protects him from psionic powers drawn from baser sources. While under the protection of this miracle, no psionic power can affect him except for psionic powers coming from characters with an explicit connection to True Communion (that is, True Communion of at least 4), or powers that he allows to affect him. This does not prevent the character from using his own psionic powers. This protection lasts for an hour, or until it defends him at least one against a psionic power (whichever takes longer).

Note that this does not protect the character from Divine miracles. Characters can still use the Miracles of Dark Communion and the Corrupting Miracles of Broken Communion to affect the character; they merely may not use their own psionics to do so.

Statistics: Static (Psi; Divine -10%, Accessibility, not against people with True Communion 4+ -20%, Discriminatory +150%, Cosmic, may still use powers +50%) [81]

Moment of Truth

Learned Prerequisite: True Communion 11.
Learned Prayer Cost: 18 points.

This miracle may be prayed for before making any non-prayer success, damage or reaction roll. The player may dictate the results as fate aligns perfectly behind him. As a learned prayer, this may be used once every hour.

Statistics: Super Luck (Divine -10%) [90]

Psychic Omniscience

Learned Prerequisite: True Communion 11.
Learned Prayer Cost: 15 points.

The character's connection with the Communal Super-Ego grants him perfect awareness of all Psionic Activity in the area. It allows him to detect the state of local Communion and the direction/power of the nearest Communal Miracle (as with Sense Communion), and the direction and power of the nearest psion or psionic activity. Distance is not a concern with this Miracle, though the GM is free to limit the distance to “Within the current star system.” If the character wishes to gain additional insights into what he is seeing (an “Analysis” roll), roll Philosophy: Psychic Omniscience provides perfect information, but the character must have sufficient knowledge to understand what he's seeing.

Statistics: Detect Psi (Divine -10%, Long Range +50%, Cosmic, no die roll required +100%) [72]

Calm the Storm

Learned Prerequisite: True Communion 12.
Learned Prayer Cost: 22 points.

Upon completion of his meditation, all the weather within a third of a mile stills. Winds stop, rain ceases, the seas calm. This applies no particular bonuses, but it does automatically negate any weather effect created by Communion.

Statistics: Control 3 (Weather; Divine -10%, Natural Phenomenon +100%, Emanation -20%, One trick only: Calm Weather -80%) [108]

Communal Aura

Learned Prerequisite: True Communion 12.
Learned Prayer Cost: NA.

This miracle is single entry representation of a multitude of Enhanced Aura miracles. When invoking this Miracle, choose a normal Aura miracle and expands its area to encompass an area a mile across! Every ally for the Mystic enjoys the benefits of the Aura, including the Mystic themselves, whether or not they can see the mystic, or understand what has happened, just as though the characters were in range of the normal, lesser aura.

Statistics: This miracle is priced like the most expensive aura miracle (aura of warding) with +45 points (to about 110) from sufficient levels of Area Effect to reach a mile across. If taken as a learned prayer, each miracle would need to be priced independently, and may well end up cheaper than this miracle.


World-Shaking Miracles

Minimum Reaction: Excellent

Dawning of Light

Learned Prerequisite: True Communion 13.
Learned Prayer Cost: 25 points.

This conjures light equivalent to daylight at noon coming from a point high in the sky above the party, sufficient to illuminate a radius equal to a mile around the mystic. The light of the miracle lasts only as long as the mystic continues to focus on his meditation

Statistics: Create 50 (Sunlight; Divine -10%; May only create it high in the sky above the party -40%) [125]

Dominion of Ego

Learned Prerequisite: True Communion 13.
Learned Prayer Cost: 24 points.

This works as Master of Ego, except that it also protects the character from Divine powers as well! It will also protect any psi-power or Communal power from a character whose (Super-Ego) Communion (not Dark Communion or Broken Communion!) doesn't exceed his own.

Statistics: Static (Psi; Divine -10%, Accessibility, not against people with Communion equal to or higher than own -5%, Discriminatory +150%, Cosmic, also against Divine +100%, Cosmic, may still use powers +50%) [116]

Consecrate World

Learned Prerequisite: True Communion 14.
Learned Prayer Cost: 30 points.

As Consecrate Ground (Divine Favor page 14), only with the area increased to 4000+ miles (this area is the radius of a circle, thus the full diameter twice this, and the Earth's diameter is less than 8000 miles). The character must first orbit the world, and thereafter set foot upon it, to enact the miracle. Use Meditation rather than Religion Ritual. Note that this will explicitly remove Twisted Psychic Energy.

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