The Swift Form

Alternate Names: The Duelist's Style; Eleganian Style Force Swordmanship; the Five Coda of Dueling
The Swift Form is the youngest of the Knightly Force Swordmanship forms. Created by the swordmaster Tyro Elegans, it strips force swordmanship down to its dueling essentials. It removes the force buckler, unarmed techniques, and the unnecessary motions of the Graceful Form, and it even uses a new weapon focused on faster parries and attacks: the force saber. This leaves only a simple, clean style with a dogmatic focus on winning duels, which is what most knights use force swordsmanship for in the modern Alliance.

The Swift Form focuses exclusively on aggressively defeating a single opponent with a force sword. It turns defense into offense, and it attacks whenever it can, hoping to either wear one's opponent down or to force him to draw his defenses to the wrong point, at which point, it achieves victory either with a delicate disarm, or by ruthlessly killing its opponent. It also introduced several innovations, such as the gauntleted right arm, the protective face mask, and stripping away all other additional forms of armor that might slow the fighter down. The Swift Form has two particular approaches to dueling, a right-facing, single-bladed stance called “Tyro’s stance” and a neutral stance where the fighter wields dual blades (either two force sabers, or a force saber and a force blade) called “the Mirror Stance.” Some practitioners master both and flow freely from one stance to another.

Those who seek to master all three argue that the Swift Form excels at speed, defense, counter attack and feinting with an attack. It’s also the only school focused on the force saber, and that teaches Tyro’s stance and the Mirror stance. They also argue that it’s among the easiest style’s to learn. It suffers from a lack of cinematic options, mobility, power, and with adapting to battlefield circumstances. House Elegans and House Grimshaw prefer this style.

The Swift Form as a Martial Art

Skills: Force Sword
Techniques: Combat Sport (Force Sword), Counter Attack (Force Sword), Disarm (Force Sword), Feint (Force Sword), Retain Weapon (Force Sword), Setup Attack (Force Sword), Targeted Attack (Force Sword/Vitals).
Cinematic Skills: Mental Strength, Precognitive Defense
Cinematic Techniques: Dual-Weapon Attack (Force Sword), Dual-Weapon Defense (Force Sword).
Perks: Deny Right (Tyro’s Stance), First Strike; Off-Hand Weapon Training (Force Sword), Trademark Move, Weapon Bond (Force Sword).

Optional Traits: Ambidexterity [5], Combat Reflexes [15], Enhanced Parry (Force Sword) [5/level], Basic Speed [5/level], Unfazeable [15]
Optional Skills: Armoury (Force Sword), Fast-Draw (Force Sword), Force Saber, Games (Dueling); Intimidation, Savoir-Faire (High Society).
Optional Perk: Deny Left, Flawless Caress, Secret Knowledge (Tyro's Edge)
Optional Techniques: Duelist's Caress, Initial Carving, Tyro's Edge

New Traits

Perks

Deny Right: You take up a stance (sometimes called “Tyro’s Stance”) that focuses your entire defensive posture against a single opponent in front of you. You gain a +1 to defend all hit locations except your left arm and left leg against that single opponent. Increase the penalty to defend from the sides or rear by -1! You may switch opponents once per turn for free, and you may end the stance at the beginning of any of your turns. Tyro Elegans, like many members of house Elegans, was left-handed. Most modern schools teach a variant, Deny Left, which switches the focus of the defense!

First Strike: If you attack your opponent before their first action in a combat, they defend at -1.

Flawless Caress: Flawless Caress allows the character to improve the Duelist Caress technique up to Force Sword+4; Furthermore, you may choose to inflict 0 damage, and you’ll never hit your target, even on a critical failure. This is a cinematic perk.

Techniques

Duelist’s Caress
Hard
Default: Force Saber-2; cannot exceed Force Saber.
Prerequisites: Force Sword; Trained by a Master or Weapon Master (Force Sword)

A Duelist’s Caress is an attack that inflicts at most 1 point of damage to the target. On a failure, the GM may choose whether or not the attacker actually hits the target. The attacker can also choose to attack things worn by the target, in which case a successful attack inflicts no damage. A Force Sword variant does exist! Treat this attack as Combat Art for the purposes of impressing a crowd!

Tyro’s Edge
Hard
Default: Force Sword-7; cannot exceed Force Sword.
Prerequisites: Force Sword; Secret Exercise (Tyro's Edge)

If you needed to roll no defense rolls on your last turn, you may use Tyro’s Edge against a single opponent. Attacks made with Tyro’s edge applies a -3 to parry and -1 to Block and Dodge. This is cumulative to all defensive penalties (such as Feints, Set-up Attack and Deceptive Attacks).

Swift Form as Power-Ups

The Swift Form – Student

20 points as primary style; 10 points as secondary style.
Prerequisite: None

A student of the Swift form focuses his study exclusively on the rules of dueling, the general techniques and theory of the swift form, and intense practice with the force sword itself. This makes students of the Swift Form some of the best force sword users in the Galaxy.

Option: You may replace any instance of “Force Sword” with “Force Saber” (see Martial Arts p. 215). Both are (DX/A).

Perks: Style Familiarity (Swift Form) [1];

Skills:

  • As Primary Style: Force Sword (A) DX+4 [16]; Games (Dueling) (E) IQ [1]; Precognitive Defense (H) IQ-1 [2];
  • As Secondary Style: Games (Dueling) (E) IQ [1]; Improve Force Sword two levels for 8 points;

Swift Form – Adept

20 points as primary style; 10 points as secondary style.
Prerequisite: Swift Form – Student

The Swift Adept works extensively on improving their reaction time, learning to move on instinct and pure reaction and to think on a higher level. They also learn to limit how much of their body their opponent can attack, in “Tyro’s Stance.”

Option: Most characters, being right-handed, favor “Deny Left,” but classic Elganian duelists are, like Tyro himself, Left-Handed and learn “Deny Right.”

Secondary Traits: +0.25 Basic Speed [5]

Perks: Deny Left [1];

Skills:

  • As Primary Style: Improve Force Sword to (A) DX+6 [24] for 8 points; improve Precognitive Defense to (H) IQ+1 [8] for 6 points.
  • As Secondary Style: Improve Force Sword one level for 4 points;

Swift Form – Master

20 points as primary style; 10 points as secondary style.
Prerequisite: Swift Form – Adept

The Master of the Swift Form gains blinding speed compared to other practitioners of similar agility and health, and learn to turn it to their advantage as they exploit their opponent’s flat-footedness to gain initiative and then to use the rest of their Moves to keep it. Masters of the Swift Form also achieve the highest degree of mastery of the Force Sword of any school.

Secondary Traits: +0.25 Basic Speed [5]
Perks: First Strike [1];
Skills:

  • As Primary Style: Armoury (Force Sword) (A) IQ [2]; Improve Force Sword to (A) DX+8 [32] for 12 points; improve Precognitive Defense to (H) IQ+2 [12] for 4 points.
  • As Secondary Style: Improve Force Sword one levels for 4 points;

Swift Moves

Dog’s Defeat

5 points
Prerequisite: Style Familiarity (Swift Form)

Dog's Defeat at Default

To perform the Dog's Defeat at default, make an All-Out (Double) force sword feint/attack for the vitals. Roll a contest of Force Sword vs the best of your opponent's Weapon skill or Tactics, then roll at Force Sword-3. Your opponent defends at a penalty equal to the feint's margin of success. If you hit, inflict ×2 damage for striking the vitals. You may not defend for the remainder of the turn.


Setting aside pretense, the duelist tricks his opponent into opening up his defense and then buries his force sword deep into his opponent. This teaches them the Trademark Move “Dog’s Defeat;” most duelists use this move to dispatch unworthy or dishonorable opponents. Additionally, grants the practitioner +4 to all Feints (and to resist Feints), and reduces the penalty to all Force Sword attacks to the vitals to -2.

Trademark Move (Dog’s Defeat): Make an All-Out (Double) force sword feint/attack for the vitals. Roll a Contest of Force Sword+5 vs the best of your opponent’s Weapon skill or Tactics. Roll at Force Sword-3. Your opponent defends at a penalty equal to your feint’s margin of success+1. If you hit, inflict ×2 damage for striking the vitals. You may not defend for the remainder of the turn.

If your character is a Swift Form Adept, increase the Force Sword penalty to -5; your opponent defends at a penalty equal to your feint’s margin of success+2. If your character is a Swift Form Master, increase the Force Sword Penalty to -7; your opponent defends at a penalty equal to your feint’s margin of success+3.

In all cases, opponents with with Style Familiarity (Swift Form) reduce these defense penalties by 1.

Perks: Trademark Move (Dog’s Defeat) [1]

Techniques: Feint (H) Force Sword+4 [3]; Targeted Attack (Force Sword/Vitals) (H) Force Sword-2 [1]

Gentleman’s Victory

5 points
Prerequisite: Style Familiarity (Swift Form)

Gentleman's Victory at Default

To perform the Gentleman's Victory at default, make a Committed attempt to knock your opponent's weapon away. Roll Force Sword-3 (or Force Saber-1). Your opponent defends normally. If you hit, roll a contest of DX- or ST-based force sword vs your opponent's best DX- or ST-based Retain Weapon (defaults to Melee Weapon skill +0, etc). If successful, your opponent is disarmed. You may not parry with the sword you attacked with, but you may parry with your off-hand sword (if you have one) at -4 (-2 if the character has Off-Hand Weapon Training or Ambidexterity), or dodge or block at -2, and you may not retreat.

With a clever twist of his wrist and flip of his blade, the duelist deftly disarms his opponent. This move teaches the duelist the “Gentleman’s Victory” trademark move, preferred by duelists for ending a duel against a worthy or honorable opponent. It also teachers the duelist how to disarm opponents in general (+5 to all such efforts), and so much practice teaches the duelist a little about keeping his own weapon (+1 to retain the weapon).

Trademark Move (Gentleman’s Victory): Make a Committed attempt to knock your opponent’s weapon away. Roll Force Sword-3 (or Force Saber-1, if you learned this signature move with a force saber). Your opponent defends at -3. If you hit, roll a contest of DX- or ST-based disarm (Force Sword+6) vs your opponents DX- or ST-based Retain Weapon (defaults to Melee Weapon Skill+0 or DX+0 for ranged weapons; your opponent gains +2 if using a two-handed weapon or holding his weapon in a two-handed Defensive Grip). If successful, your opponent is disarmed. You may not parry with the sword you attacked with, but you may parry with your off-hand sword (if you have one) at -4 (-2 if the character has Off-Hand Weapon Training or Ambidexterity), or dodge or block at -2, and you may not retreat.

Swift Form Adepts who use this move roll against Force Sword-5 (or Force Saber-3) to hit; their opponent defends at -4; Swift Form Masters who use this move roll against Force Sword-7 (or Force Saber-6); their opponent defends at -5.

In all cases, opponents with with Style Familiarity (Swift Form) reduce these defense penalties by 1.

This move synergizes with the Blade-Killing Stroke from the Destructive Form, adding +2 to rolls to strike the weapon with the Gentleman's Victory trademark move.

Perks: Trademark Move (Gentleman’s Victory) [1]
Techniques: Disarming (H) Force Sword+5 [3]; Retain Weapon (H) Force-Sword+1 [1];

The Knight's Cross

4 points
Prerequisite: Style Familiarity (Swift Form); Trained by a Master or Weapon Master (Force Sword); Mirror Stance

The character learns “the Knight’s Cross” Trademark move; practitioners of this move often use it to attempt to regain initiative after their opponent has outmaneuvered them; it can make for a dramatic reversal! Training in this technique also teaches the user how to make Counterattacks with his force sword at no penalty.

Trademark Move (the Knight's Cross): When your opponent attacks, parry with a Cross Parry (Martial Arts p. 121), using both force swords at once. Parry at +2; If you successfully parry, immediately Counter Attack. Roll Force Sword -1 to hit; your opponent parries at -3, and blocks or dodges at -2. Deal normal damage on a hit, and you may defend normally on your turn.

If your character is a Swift Form Adept, increase the Force Sword attack penalty to -3; your opponent parries this attack at -4 and blocks and dodges at -3. If your character is a Swift Form Master, increase the Force Sword Penalty to -5; your opponent parries at -5 and blocks and dodges at -4.

In all cases, opponents with with Style Familiarity (Swift Form) reduce these defense penalties by 1.

Perks: Trademark Move (the Knight’s Cross) [1]
Techniques: Counter Attack (H) Force Sword+0 [3].

Mirror Stance

5 points
Prerequisite: Style Familiarity (Swift Form), Trained by a Master or Weapon Master (Force Sword)

Mirror Stance teaches the practitioner to fight with a force sword in each hand. They may ignore off-hand weapon penalties for their Force Sword, and can attack with both weapons at no penalty and defend against attacks from two weapons at once at not penalty.

Perks: Off-Hand Weapon Training (Force Sword) [1]

Techniques: Dual Weapon Attack (H) Force Sword/Force Sword +0 [3], Dual Weapon Defense (H) Force Sword Parry +0 [1];

Pointed Critique

5 points
Prerequisite: Style Familiarity (Swift Form)

Pointed Critique at Default

To perform the Pointed Critique at default, make a Defensive Set-Up Attack. Roll Force Sword-6. Your opponent defends normally. If you hit, deal damage at a penalty of -1 per die. If your attack succeeds, whether or not it is defended, your opponent's next parry against you is at -2 and his dodge/block is at -1. You defend at +1 for the remainder of the turn.

The character learns the “Pointed Critique” Trademark move; training in this technique also teaches the user how to make Set-Up attacks with his force sword at no penalty. See Pyramid #3/52, page 24 for more.

Trademark Move (the Pointed Critique): The duelist deftly tests his opponent's defenses. Make a defensive force sword art setup attack. Roll Force Sword -1. Your opponent defends against this attack at -1. If you hit, deal damage at a penalty of -1 per die. If your attack succeeds (whether or not it is defended), your opponent's next parry against you is at -2 and his dodge/block is at -1. You defend at +1 for the remainder of the turn.

If your character is a Swift Form Adept, increase the Force Sword penalty to -3; your opponent defends this attack at -2. If your character is a Swift Form Master, increase the Force Sword Penalty to -5; your opponent defends at -3.

In all cases, opponents with with Style Familiarity (Swift Form) reduce these defense penalties by 1.

Perks: Trademark Move (the Pointed Critique) [1]
Techniques: Setup Attack (H) Force Sword+0 [4].

Ribbons of Light

5 points
Prerequisite: Style Familiarity (Swift Form), Weapon Master (Force Sword) or Trained by a Master

Ribbons of Light at Default

To perform Ribbons of Light at default as a weapon master, make a Committed Rapid Strike; roll against Force Sword-4 three times to hit. Your opponent defends normally. If your attacks succeed, deal normal damage. You may not parry with the sword you attacked with, but you may parry with your off-hand sword (if you have one) at -4 (-2 if the character has Off-Hand Weapon Training or Ambidexterity), or dodge or block at -2, and you may not retreat.

If you're not a weapon master, then the penalty for attack is -10, provided your GM is willing to allow non-masters to attack three times with rapid strikes.

To press his opponent’s defenses and perhaps land a lucky blow, the duelist launches a series of swift attacks while keeping one force sword back for defense, if he has one. This teaches the character the Ribbons of Light trademark move.

Trademark Move (Ribbons of Light): Make a Committed Combination Attack against a single foe. Roll three Force-Sword attacks against the torso at -3. Your opponent defends at -2 against each attack (plus the normal penalties for repeated defenses). If any attack hits, deal normal damage. You may not parry with the sword you attacked with, but you may parry with your off-hand sword (if you have one) at -4 (-2 if the character has Off-Hand Weapon Training or Ambidexterity), or dodge or block at -2, and you may not retreat.

If your character is a Swift Form Adept, increase the Force Sword penalty to -5; your opponent defends at -3. If your character is a Swift Form Master, increase the Force Sword Penalty to -7; your opponent defends at -4.

In all cases, characters with Style Familiarity (Swift Form) reduce defense penalties by -1.

Perk: Trademark Move (Ribbons of Light) [1]

Techniques: Combination (Force Sword/Torso + Force Sword/Torso + Force Sword/Torso) Force Sword-2 [4].

Swift Form Exercises

Swift Form Exercise – Duelist’s Focus

20 points
Prerequisite: Style Familiarity (Swift Form)

The true secrets of the Swift Form lie in their absolute dedication to drills. The characters learn the quickest possible movements and how to react to an opponent in with a blindingly fast sequence. This requires intense training that focuses the mind as well as the reflexes. As a result, the character gains additional Basic Speed (enough to round out to a full +1 basic speed for Masters of the Swift Form), a +1 to all attack, defense and skill rolls when in a formal duel with another, a +1 to any roll involving who goes first in a fight (such as fast-draw contests), as well as a tie-breaker if both characters have the same speed. Finally, this intense focus even gives them an advantage against psychic dissuasion, allowing them a +2 to their will to resist mental influences.

Secondary Characteristics: +0.5 Basic Speed [10]

Perks: Fastest Sword in the Galaxy 1 [1]

Traits: Higher Purpose (Dueling) [5]

Skills: Mental Strength (E) Will+2 [4]

Secrets of the Swift Form

Swift Form Secret Move – Tyro’s Edge

5 points
Prerequisite: Style Familiarity (Swift Form)

Tyro’s Edge as Bullshido

Many who fail to understand the depths of Tyro’s Edge simply assume that he attacked vigorously and often. They claim to know Tyro’s Edge, and then simply make All-Out Attack (Double) constantly. A bullshido master is less likely to try to do this than he is to pass it off on idealistic and gullible student. Treat this as Preferred Tactic (All-Out Attack (Double)) [-1] possibly with Delusion (“I know Tyro’s Edge”) [-5].

Tyro Elegans mastered the art of pushing an opponent to the brink of defeat if they cannot match you, blow for blow. He forced his opponent on the defensive immediately by attacking first, and then once he gained the initiative, he followed it up with attacks that further undermines his opponent’s defenses. In so doing, he pushed his opponent to retreat used that created space to destroy his opponent.

Tyro used this technique as his “ace up the sleeve,” and so only taught it to a few of his most trusted pupils late in life. This is amongst the most well-known and coveted “secret techniques” of the Three-Fold masters, and quite a few dueling hucksters claim to know it. Unlike some other martial art secrets, students can pick this one up quickly, but mastering it takes a deeper understanding of the battlefield so that the duelist can put it in action properly.

This move teachers the Secret Technique (“Tyro’s Edge”) above, as well as completes mastery of the technique.

Perks: Secret Technique (Tyro’s Edge)

Techniques: Tyro’s Edge (H) Force Sword+0 [4]

Swift Form Special Move – Duelist’s Caress
5 point
Prerequisite: Style Familiarity (The Swift Form), Weapon Master (Force Sword) or Trained by a Master.

Duelist's Caress as Bullshido

While not actually a "secret" technique, some hucksters still try to pass themselves off as a master of this technique. This is difficult, because people might expect you to perform it, and it should be perfectly safe to do so. Generally, they use Stage Combat (DX/A) to set up a convincing display of the Duelist's Caress and then if called upon to teach their opponent, they teach them to make Defensive Attacks for relatively safe areas, such as the gauntleted arm, or they just teach them Stage Combat with a skilled opponent who fakes it well enough to convince them they've actually learned it.

The Duelist’s Caress isn’t truly a “secret” move so much as a very difficult move that provides little in the way of direct combat benefit, though it’s a very impressive trick. The practitioner learns to “pull his blows” with this force sword the bare instant the force sword would kiss flesh. This lets him slice through armor and clothing with surgical precision while leaving only the faintest blush of warm skin as a mark of where the force sword passed. Masters of the technique use it in duels to win praise and admiration, to leave their mark on their opponent, and to flirt outrageously.

The GM may choose to limit from whom the characters may learn this from, but should not charge a surcharge for a “secret” technique.
Perks: Flawless Caress [1]

Techniques: Duelists Caress (H) Force Sword +0 [2]

Cinematic Techniques: Initial Carving (H) Force Sword-1 [2]

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial 3.0 License