Psychic Healing

Characters with Psychic Healing may not acquire Dark Communion or Broken Communion traits. Characters with Psychic Healing may not purchase Psychic Vampirism. Esoteric Healing may always be used as a complementary skill for any Psychic Healing skill!

Acceptable Powers: All.
Acceptable Perks: All.

Updated Abilities

Life Extension

1/level
Skill: Life Extension (IQ/Hard)

The character may use the Life Extension power on page 48 of GURPS Psionic Powers; the mechanics are identical, only the cost is lowered to 1 point/level because aging is not a major mechanical issue in Psi-Wars, only a narrative concern. Despite its low cost, the GM is encouraged by make learning this ability difficult and to treat instances of it as rare and special!

Statistics: Unaging [1]; Level 2 adds “May effect single external party +100%”.

New Psychic Healing Abilities

Inner Healing

9/23/45/69
Skill: None

The character has internalized his own psychic healing ability, strengthening the connection between mind and body such that he automatically draws healing energy from the psychic energies around him. At level 1, the character heals 1 HP every 12 hours; at level 2 he heals 1 HP every hour; level 3 heals 1 HP every minute and level 4 allows the character to either heal 1 HP per minute or up to 10 HP per second at a cost of 1 FP per HP.

Statistics: Regeneration (Slow; Psychic Healing -10%) [9; level 2 improves this to Regeneration (Normal; Psychic Healing -10%) [23]; level 3 improves this to Regeneration (Fast; Psychic Healing -10%) [45]; Level four is Regeneration (Extreme, 1-10 FP per second -50%, Psychic Healing -10%) [60] with Regeneration (Fast, Psychic Healing -10%) as an alternative ability [9].

Psychometabolism

5/level
Skill: Psychometabolism (HT/Hard)

You can psychically control your normally involuntary biological functions. Each level grants +1 to any HT rolls where such control would benefit the character. See B68 for additional details. The Psychometabolism skill may be used to fool doctors while in a deathlike trance, to perform First Aid upon oneself, and replaces Body Control for all purposes.

Statistics: Metabolism Control (Psychic Healing -10%) [4.5]

Body Mastery
Hard
Default: Psychometabolism-4;
Prerequisite: Psychometabolism; May not exceed Psychometabolism.

The character may apply the benefit of Psychometabolism to HT for any roll HT uses. While the character must still pay fatigue, this technique may be used reflexively and unconsciously (for example, to improve a roll to see if the character dies while said character is unconscious).

Metabolic Coordination
Hard
Default: Psychometabolism-10;
Prerequisite: Psychometabolism level 5; May not exceed Psychometabolism skill.

You split the psychic flows within your body so that you may do multiple things at once; this technique allows you to attack twice, provided those attacks use two separate parts of the body. Once initiated, this effect lasts for a minute and replaces the normal benefits of Pyschometabolism.

Metabolic Might
Hard
Default: Psychometabolism-8;
Prerequisite: Psychometabolism; May not exceed Psychometabolism.

You may, for the next minute, gain two levels of Lifting ST per level of Metabolic Control in place of your usual HT bonus.

Metabolic Power
Hard
Default: Psychometabolism-8;
Prerequisite: Psychometabolism; May not exceed Psychometabolism.

You may, for the next minute, gain a four levels of Striking ST per level of Metabolic Control in place of your usual HT bonus.

Metabolic Speed
Hard
Default: Psychometabolism-8;
Prerequisite: Psychometabolism; May not exceed Psychometabolism.

You may, for the next minute, gain a bonus to your Basic Speed (improving your reaction time, your basic move and your dodge) equal to ¼ your Metabolic Control level in place of your usual HT bonus.

Metabolic Tenacity
Hard
Default: Psychometabolism-8;
Prerequisite: Psychometabolism; May not exceed Psychometabolism.

You may, for the next minute, gain extreme resistance to pain in place of your usual HT bonus. If your Metabolic Control level was 2, gain High Pain Threshold. If your Metabolic Control level was 3, gain High Pain Threshold with an additional +5 to resist knock-down rolls, stunning rolls, and afflictions related to pain or stunning and all HT rolls to recover form being stunned. If you Metabolic Control level was 6 or higher, you may ignore all the above effects.

New Perks

Mind over Chi: Prerequisite: Psychometabolism. Psychic Healing represents the character directly manipulating his body or the the body of others with his mind. Cinematic skills that require Trained by a Master involve manipulating the character's "chi," which can be seen as a matter of their body's internal homeostasis. On this basis, psychic healing could, in principle, benefit any cinematic skill. This perk comes in levels, and the maximum is the character's Psychic Healing talent. The character must also specialize by cinematic skill (ie Mind over Chi (Power Blow)). Each the level of this perk to that cinematic skill. In effect, such perks extend Psychic Healing to aid additional skills in accordance with Smooth Talent Cost (Power-Ups 3: Talents, p. 25).

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