Path of the Bound Princess

Alternate Names: The Captive Maiden, the Dutiful Son, the Bound Offering, the Chained Goddess, the Dying God.

The Bound Princess represents the exemplification of social morals and virtues. She acts as an unattainable example to those around her, and is often trusted with a position of power. Her unfailing virtue inspires others around her, but also draws the ire of those who would undo the work of the Super-Ego and destroy society. Rather than let her society be destroyed, the Bound Princess sacrifices herself to the great monster of chaos.

Prerequisites

As with all paths, following the Path of the Bound Princess requires an additional -5% pact modifier “Disciplines of Faith (Ritualism)”, representing how the character must spend every moment of her life carefully engaging in the symbolism of the Bound Princess.

Furthermore, the Bound Princess must have a Duty of some kind, worth at least -10 points. This duty may be extremely hazardous, involuntary, or more mundane, but it must exist. The Bound Princess must answer to someone.

Finally, the Bound Princess must have an obscured true name. It does not have to be completely hidden, but people must have a title or a nickname that they prefer to use in place of her name. For example if Duke Bartomeo Ran followed the Path of the Bound Princess, people might begin to refer to him as "Duke" rather than Bartameo, or perhaps a nickname, like "Old Ironsides."

Symbols

  • Color: Purple or pristine white
  • Regalia: Silken gowns or robes; A crown or other jewelry that marks office.
  • Tools: chains (either to restrain the bound princess, or the interlocking metal chains of jewelry). A single jewel.
  • Locations: A lonely tower, a prison cell, a sacrificial altar.

Invocations of Symbols

Characters with Symbolic Resonance (The Bound Princess) may invoke the symbols at full value for any Psychic Healing ability, or use of psychic powers to comfort others, to connect with others, or to fulfill a promise made. It can never be invoked to assist in violating a promise or a duty to another.

Milestones

  • The Bound Princess undertakes a simple and humble task that unexpectedly turns out to have vastly larger implications. She is gifted with greater social position as a result of her unintentional heroism and the clear virtue that motivated her undertake the task in the first place.
  • The Bound Princess's unfailing example of virtue (love, patience, faith, etc) inspires an enemy to change his path. He loves her and devotes himself to her, thereafter becoming her Boon Companion.
  • The Bound Princess suffers defeat at the hand of a force of evil and is enslaved by it. While so enslaved, her Captor offers her a choice between her virtue or something she desires (freedom, power, etc). Remaining true to virtue, she rebukes her Captor, who is humbled.
  • When the Bound Princess is in her darkest hour, she calls out for help (somehow communicating her distress to the outside world) and is heard by an Unlikely Hero. When he rescues her, she grants him a portion of her power as a reward, and he falls in love with her and becomes her Boon Companion.
  • In the face of overwhelming danger, the Bound Princess binds herself and sacrifices herself to the power of the Other, which consumes her (literally or metaphorically), and thus saves her people.

Associated Talents

Healer: [10/level] (Greater Primordial Expertise). Found in GURPS B90.
Empath: [5/level] (Lesser Primordial Expertise). Found in GURPS Power-Ups 3: Talents, on page 10.

Associated Miracles

  • Minor Blessings (Neutral)
    • Bond of Communion
    • Gift of Life Force
    • The Tao of Communion
    • The Wisdom of Communion
    • Primordial Expertise, Lesser (Empath)
    • Purity
    • Queen of the Land
  • Major Blessings (Good)
    • Consecrate Ground
    • Universal Psionics
    • Primordial Expertise, Greater (Healer)
    • Prayer of Hope
    • Lay on Hands
  • Miraculous Power (Very Good)
    • Consecrate Ground (Enhanced)
    • Psychic Omniscience
    • Calm the Storm
    • Communal Aura (Aura of Vigor)
    • Channel Avatar (The Bound Princess)
    • Aura of Vigor
  • World-Shaking Miracles (Excellent)
    • Dawning of Light
    • Consecrate World
  • History-Shaping Miracles (Excellent+4)
    • Primordial Avatar (The Bound Princess)
    • Blood of the Martyr

Unique Miracles

Purity

Reaction Required: Neutral
Learned Prayer Prerequisite: True Communion 4, Archetypal Reputation (The Bound Princess) 1
Learned Prayer Cost: 3 points

Communion helps the Bound Princess maintain her virtue. The princess may give in to temptation, but only of her own accord: Any attempts to use any influence skill to force her to do something automatically fail.

Statistics: Indomitable (True Communion Path -25%) [12]

Queen of the Land

Reaction Required: Neutral
Learned Prayer Prerequisite: True Communion 6, Legendary Reputation (The Bound Princess) 1
Learned Prayer Cost: 5 points

With this miracle, the Bound Princess gains an aura of peace and comfort. Everyone around her sees her as someone trustworthy and comforting. She gains +7 to reactions if those involve trusting her or seeking her air, and may use normal influence skills (such as Diplomacy or Savoir-Faire) on animals or wild beasts to gain a positive reaction from them.

Statistics: Animal Empathy (True Communion Path -25%) [4], Call of the Wild [1]; Charisma 7 (Aspect, gain trust only -20%; True Communion Path -25%) [20].

Prayer of Hope

Reaction Required: Good
Learned Prayer Prerequisite: True Communion 7, Archetypal Reputation (The Bound Princess) 2
Learned Prayer Cost: 6 points

After finishing the petition roll in which the character expresses (silently or verbally) her wish for what should happen, she may make a roll against IQ-based Meditation. This roll cannot fail. She applies her margin of success (with a minimum of +1) as a bonus to a roll that someone else makes, provided his actions closely resemble that which she prayed for. This may not apply to combat rolls.

Statistics: Visualization (True Communion Path -25%, Blessing +0%, Reduced Time, 1d6 seconds +80%, Cosmic, No Die Roll Required +100%) [27]

Lay on Hands

Reaction Required: Good
Learned Prayer Prerequisite: True Communion 8, Archetypal Reputation (The Bound Princess) 2
Learned Prayer Cost: 8 points

See Lay On Hands from Divine Favor page 11.

Second Chance

Reaction Required: Very Good
Learned Prayer Prerequisite: True Communion 10, Archetypal Reputation (The Bound Princess) 3
Learned Prayer Cost: 10 points.

The Bound Princess rests her hands upon the body of the dead, and their eyes open again, revealing that they were never dead, merely extremely badly injured. This miracle works as Raise Dead (Divine Favor page 13), but with the added requirement that it must be plausible to “explain away” the death of the character: Second Chance cannot bring back someone who was diced into pieces or who had their head severed, but it may turn out that the fatal shot to the chest was actually a fraction of an inch from being perfectly lethal. The target must still pay for Extra Life, but at the GM’s discretion, the Bound Princess can donate some of her own points.

Statistics: as Raise Dead (Divine Favor 13).

Aura of Vigor

Reaction Required: Very Good
Learned Prayer Prerequisite: True Communion 11, Archetypal Reputation (The Bound Princess) 3
Learned Prayer Cost: 17 points.

After making a successful Meditation roll, the mystic and any allies within 2 yards gain +3 to HT. The mystic may apply a -5 to his Meditation roll to expand the effect out to 4 yards away. On a failed meditation roll, the mystic can spend a point of fatigue (or psionic energy reserves) and try again on the next turn. This lasts for the remainder of combat, or an hour, whichever is shorter.

Statistics: Aura of Vigor 3 (see Pyramid #3-19 page 10)

Blood of the Martyr

Reaction Required: Excellent; -3 to further reaction modifiers from Communion for the day
Learned Prayer Prerequisite: True Communion 16, Archetypal Reputation (The Bound Princess) 4
Learned Prayer Cost: 38 points.

See Blood of the Martyr, Pyramid #3-50, page 18; this tends not to result in literal bleeding from stigmata (though it could), and but definitely results in psychic depictions of suffering or sacrifice from the Bound Princess.

Statistics: See Blood of the Martyr, Pyramid #3-50, page 18

Avatar Templates

Lesser Avatar of the Bound Princess

Learned Prayer Cost: 18 points

While channeling the lesser avatar of the Bound Princess, the psion loses none of her innate personality, but gains access to all of the skills and talents of the Bound Princess. She becomes an exceptional healer, better able to understand the pain of others, and she gains the untouchable poise of the Bound Princess, and she also gains her beauty. This latter doesn't change how the character looks, only changes how others see her (“I hadn't noticed how pretty Jane was before!”). She also gains +1 to all rolls to “ease suffering,” such as healing injuries, comforting the heartbroken, etc.

Statistics: Lesser Avatar of the Bound Princess template as Alternate form

Lesser Avatar of the Bound Princess

106 points

Advantages: Lesser Avatar Template [25]; Empath 3 (Divine -0%) [15] and Optional Rule: Talent may exceed +4 [1]; Healer 3 (Divine -0%) [30] and Optional Rule: Talent may exceed +4 [1]; Appearance (Very Beautiful) (Glamour, Will-2 -15%, Divine -0%) [14]; Higher Purpose (Ease Suffering) [5]; Indomitable (True Communion Path -0%) [15]

Greater Avatar of the Bound Princess

Learned Prayer Cost: 24 points

Sometimes called “Unchaining the Goddess,” when a Psion unleashes the full Avatar of the Bound Princess, she becomes an incarnation of her godly beauty and power. In addition to the normal, overwhelming power of a communal avatar, the psion gains the breath-taking beauty of the Bound Princess, and those who see it often fall to their knees and worship her. She gains a power similar to Prayer of Hope, except that she is no longer limited to applying the power to others: she may also apply it to herself. Moreover, she may use it without concentration once per turn by simply rolling against the better of IQ-based Meditation or IQ, and she applies the margin of success to the appropriate roll, and she may fail. This may apply in combat, but add only 1/3 the bonus. Finally, all of her nearby allies gain +1 HT.

Statistics: Greater Avatar of the Bound Princess template as Alternate form.

Greater Avatar of the Bound Princess

301 points

Advantages: Primordial Template [175]; Appearance (Transcendent, Divine -0%, Universal +25%, Glamour Will-5 -5%) [24]; Awe (Divine -0%) [30]; Visualization (Divine -0%, Wishing +100%, Instantaneous +140%) [34]; Aura of Vigor 1 [48].

Disadvantages: Selfless (6 or less) [-10]

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