Mustang

When the Westerly colonized the stars, they brought their trusty mustangs with them. These great beasts resemble the steeds of Maradon (and, indeed, both descend from the same ancestral species): great, four-legged beasts with a single armored toe called a “hoof” with a long neck and a long face. They have a light covering of fur, and longer “hair” for a tail and along the spine of the neck, their “mane” and longer fur, called “feathering” that covers their hooves and lower legs. Herbivores, they have flat teeth and large eyes to either side of their head. At the shoulder, a mustang is about as tall as a human, between 5’3” and 6’10, and weighs between 1500 lbs and a ton. Mustang fur coats tend to be reddish, brown or a pale, yellowy “cream” color. They often have white spots or markings, such as a line down their long face, a spot on their forehead, “socks” near their hooves. Their “manes” and “tails” tend to be black and their “feathering” tends to be white.

Mustangs are hardy beasts. They have thick, sturdy bones and dense hooves. While strict herbivores, they can eat any plant matter, even strange, alien plant matter, and find nourishment, which means they can thrive anywhere from the savannas of Sarai to the alien grasslands of Nehud. They’re also highly resistant to toxins, which allows them to consume plants that might kill a human. Their highly efficient digestive systems allow them to go for days on very little; they can survive on about 2/3rds the bio-mass a herbivore of equivalent mass would generally need. Their hyper-efficient metabolism allows them to get by with half as much sleep as humans, and when their food supplies dwindle to the point of starvation or they become too cold, they “lock up” and enter a hibernation state that allows them to persist for extended periods of deprivation (an adaptation scientists believe stemmed from centuries spent on Westerly generation ships).

Mustangs are smart. At IQ 5, they are as intelligent as an animal can get before it is considered pre-sapient. A fully trained mustang can learn numerous tricks, such as positioning itself to be mounted, to fetch specific objects when asked, or even how to open containers or doors with its teeth.

The Westerly use the beasts for transportation and labor on their primitive worlds. A mustang can reach speeds in excess of 30 miles an hour, and can supply considerable might to things such as a primitive plow. They are considerably inferior to the transportation or agricultural technologies of more developed worlds, but the mustang’s ease of survival and fecundity means that entire herds of them have sprung up on Westerly worlds over the centuries, and they practically take care of themselves, making them effectively “free” for many Westerly. Thus, while better options exist, in most cases, cheaper options do not.

Handlers of Mustangs use Animal Handling (Equines); they can be taught any tricks that a cinematic dog or a monkey might learn.

Mustangs as Animal Companions

60 points (3 points as an Ally with a 15 or less appearance)

Mustands tend to be extremely good survivors, tough, strong and fast enough. They can go for extremely long periods of time without resting, and need very little care to endure. They make excellent transportation across rough terrain. Some can be intelligent enough to become creative, creating unique solutions to problems, but they tend to do so more slowly than a human with the equivalent intelligence would do (replacing Hidebound with Dull).

On the other hand, they’re often mean, lazy, and prone to panicked “shying” or “balking.” They were never bred to be lookers, and while some can be quite attractive, some can be downright ugly, smelly, stubborn and prone to lashing out at others; this last is a mixed blessing, often coming with additional combat capabilities, such as being more skilled with its kicks, which tend to be enough to hurt even a man in battleweave, often knocking them off their feet with a single, swift kick.

Mustangs make fair mounts, on average.

Attributes: ST 26 [0]; DX 9 [0]; IQ 5 [0]; HT 12 [0].

Secondary Traits: Dmg 2d+2/5d; BL 135 lbs; HP 26 [0]; Basic Speed 5.25 [0]; Basic Move 8 [0]; Will 11 [0]; Per 12 [0]; FP 12 [0]; SM +1 [0]

Advantages: Mustang [5]; Spend 35 points on +2 to +4 ST [10 or 20], +1 DX [20], +1 to +2 HT [10 or 20], Basic Move +1 [5], +1 to +4 FP [3/level], Absolute Direction [5], Acute Hearing +1 to +2 [2/level], Acute Smell +1 to +4 [2/level], Appearance (Attractive) [4], Common Sense [10], Danger Sense [15], Fearless +1 or +2 [2/level], Fit or Very Fit [5 or 15], Hard to Kill +1 to +3 [2/level], High Pain Threshold [10], Rapid Healing or Very Rapid Healing [5 or 15], Resist Ingested Poison +3 [3], improve Resistant to Disease to +8 [2], Sure-Footed (Any) [1], Remove Hidebound and replace it with Dull [4]

Disadvantages: Select one of -2 ST (No Fine Manipulators -40%; Size Modifier -10%) [-5], both Appearance (Unattractive) [-4] and one additional quirk, Bad Temper (15) [-5], Bully (15) [-5], Cowardice (15) [-5], Klutz [-5], Odious Personal Habits (Kicks; Bites; Rears; Runaway; Doesn’t stand for mounting; Butting, Charging) [-5], Phobia (Fire (12); Heights (15); Loud Noises (15); Specific sort of alien (15)) all [-5] or Stubbornness (12) [-5].

Quirks: Select one quirk for -1 point; suggestions include Broad-Minded, Careful, Combat Hesitancy, Distinctive Feature, Distractible, Layabout, Likes (specific food), Smelly, Staid, Suspicious, Trivial Odious Personal Habit (Cribbing, Pawing, Weaving), Trivial Reputation, Twitchy, Won’t Carry a Load (more than Light),

Skills: Mount (A) DX+3 [12]-12; Survival (Choose one) (A) Per+2* [2]-14; Divide 12 points among Brawling or Jumping both (E) DX+1 [2]-10, Escape (H) DX-1 [2]-8, Area Knowledge (Planet) (E) IQ+1 [2]-6, Swimming (E) HT+1 [2]-13, Running (A) HT [2]-12, Intimidation (A) Will [2]-11, or raise any of the above or Survival one level for 2 points, or two levels for 6 points, or raise Mount one level for 4 point.

Mustang Traits

Mustang Racial Template

5 points

Attribute Modifiers: ST +16 (No Fine Manipulators -40%, SM -10%) [40]; DX-1 [-20]; IQ -5 [-100]; HT +2 [20].

Secondary Traits: Will +6 [30]; Perception +7 [35]; Basic Move +3 [15]; SM +1 [0]

Advantages: Claws (Hooves) [2]; Combat Reflexes [15]; DR +3 (Total DR 5; Skull only -70%) [1]; DR +4 (Total DR 5; Feet only -80%) [1]; Enhanced Move (Ground) [20]; Less Sleep 4 [8]; Metabolism Control 2 (Hiberation only -60%) [4]; Peripheral Vision [15]; Racial Talent +3 (Survival) [6]; Reduced Consumption 1 [2]; Resist Disease +3 [3]; Resist Poison +3 [5], Universal Digestion [5]

Disadvantages: Domestic Animal [-30]; Quadruped [-35]; Restricted Diet (Herbivore) [-10]; Weak Bite [-2]; Wealth (Dead Broke) [-25]

Just the Stats: Mustangs

ST 26 HP 26 Speed 5.25
DX 9 Will 11 Move: 8
IQ 5 Per 12
HT 12 FP 12 SM: 1 (3 yards)
Dodge: 9 Parry: N/A DR: 0 (5 on hooves and skull)

Bite (12): 2d-1 cr; reach C
Kick (12): 2d+4 cr, reach 1

Metatraits: Domestic Animal; Quadruped;

Traits: Claws (Hooves); Combat Reflexes; Enhanced Move (Ground; speed 16); Less Sleep 4; Metabolism Control 2 (Hibernation Only); Peripheral Vision; Reduced Consumption 1; Resist Disease & Poison +3; Universal Digestion; Restricted Diet (Herbivore).

Skills: Brawling-12; Mount-12; Running-12; Survival (Plaints)-14

Class: Domesticated Animal;

Notes: Animal Telepathy works on Mustangs. Prefers flight over combat, but may stay to defend others of its herd, or if it feels it can casually defeat its opponnet. Clever enough to figure out a few small tricks. Will “negotiate” for something like a tasty apple or a handful of oats. Will generally carry no more than 400 lbs without protest

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