Grappler Class Assault Boat

Stats

ST/HP Hand/SR HT Move Lwt. Load SM Occ DR fDR Range Cost Loc Stall Total Chase Rolls
135 +1/4* 12 6/350* 19.3 6.9 +5 1SV+6SV 100/50† 17,000 $16M g2Wi3rR 0 +14/+15*

Notes

*The Grappler is equipped with an Afterburner which improves Handling to +24 and Move to 10/425 (+13) and consumes four times as much fuel (reducing range to 4,250 miles, if used continuously).

†Nanopolymer Composite: Double DR vs plasma attacks and shaped charge weapons.

Electronics and Accessories

Redjack Assault Boat Electronics:

  • Medium Tactical Ultra-Scanner: 30-mile scan, 3-mile imaging/bioscan; 360°;
  • Targeting Computer: +5 to hit target with a scan-lock.
  • Night Vision Sensors: +9 nightvision, ×8 magnification (up to +3 to aimed attacks, if the vehicle aims for three turns).
  • Distortion Jammer: -4 ECM penalty for missiles; +2 to jam missiles.
  • Tactical ESM: +1 to dodge missiles.
  • Medium Holographic Radio: 1,000 mile range (orbital); “palm sized” holographic console.
  • Security and Safety: Simple Locks.
  • Accommodations: 6 folding seats; vehicle bay with capacity for 3 tons of vehicle (5 tons of vehicle with seats folded/no people). Life support for up to 2 days.
  • Hyperdrive: Rating 1, with sufficient fuel for 2 jumps.
  • Hyperium Reactor: 24 hours endurance at full speed (6 hours with afterburners).
  • Light Boarding Equipment: Grapple ST 300; Cut through 500 DR in 10 seconds; 5 people can board every 10 seconds.

The Grappler has room for one pilot.

Armaments

The grappler is armed with a single SC4-TR Plasma Gatling cannon.

Weapon Dmg Acc Range Ewt. RoF Shots ST Bulk Rcl
SC4-TR Plasma Gatling 6dx8(2) burn ex 6 3 mi/10 mi 1200 8 160/F M -10 3

Look and Feel

The Grappler serves as Redjack’s means of troop and materiel deployment. The hangar bay can contain a single Wolfhound (or two if no soldiers are onboard), up to three Switchbacks (even with soldiers), a single Roughneck (with soldiers) or a single Razer (no soldiers). During a raid, Grapplers can jump in via hyperspace and drop their load some distance from the target, or race in using its afterburners and its armor to fend off AA fire and drop its soldiers right on top of the enemy. During a space battle, they accelerate rapidly towards the target (preferably a light vehicle, such as a corvette) and attack using the light boarding equipment, which they use to “grapple onto” the target (hence their name).

Grapplers have a broad “wing” shape with a bulkier center, wherein they carry their relatively small payload of personnel or materiel. The plasma gatling hangs under the nose, beneath the wide “window” of the pilot. When landed, it rests on two long “runners” which can retract into the vehicle. The vehicle can be entered or exited via the bay ramp or via a hatch found on the underside and the top of the vehicle. The boarding torches and cutting gear sit around the underside hatch. Grappler ships can connect via either hatch to a larger ship’s hardpoints; soldiers can board the grappler from their ship using the hatch currently attached to the ship, then detach and accelerate towards their target; once they reach a target ship, they can latch onto the craft, cut out a hole in the hull, and deploy the soldiers through the bottom hatch.

The interior of the vehicle sports the sort of sparse practicality famous among Redjack craft. The hangar bay consists of a bench on each side with attachment points to secure soldiers, and some basic framework to secure various vehicles in position; this framework can be reconfigured depending on the carried vehicle. Passengers can move freely from the hangar bay to the cockpit and back; the engines and equipment lie to either side of the central hangar bay; in flight, these are only accessible by the pilot or an onboard robot, but most often the craft is maintained on the ground or in a hangar bay: while it can make hyperspatial journeys and it has a couple of days of air, Redjack never intended the Grappler for long-term occupancy.

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