Cross Training

Cross training represents a unique form of power-up meant to allow characters to learn a small piece of another template's capability. They're 25 to 50 point packages that contain the essence of what makes a template function. GMs who allow this might need to be careful about niche protection, but broadly speaking, these tend to be skilled-based power-ups, and most characters can and should be good at a wide variety of skills.

The Fighter Ace Cross-Training

Fighter Pilot

25 points
Prerequisite: None

The character excels at flying a starfighter. He can pilot one, and readily engage in skilled gunnery and the use of guided missiles.

Advantages: Hotshot Pilot +3 [15]

Skills: Artillery (Guided Missile) (A) IQ+4* [4]; Gunner (Blasters) (E) DX+4* [2]; Pilot (Starfighter) (A) DX+4* [4];

Pocket Ace

25 points
Prerequisite: Fighter Pilot

The character has advanced his skill to achieve heroic levels of expertise in flying a starfighter. He gains all the benefits of being a full Ace Pilot.

Advantages: Ace Pilot [25]

Officer Cross-Training

Tactical Training

25 points
Prerequisite: None

The character has learned to think like an officer, predicting his opponent's moves in a limited fashion and excelling at planning missions and mass combat (should it come up). The character has a more limited scope than the true Officer, however.

Advantages: Born Warleader +2 [10]; Choose one of Foresight (Ambushes, Backup or Loyalty) all [5].

Skills: Administration (A) IQ [2]; Intelligence Analysis (H) IQ+1* [2]; Leadership (A) IQ+2 [2]; Strategy (H) IQ+1 [2];Tactics (H) IQ+1 [2].

*Includes +1 for Born Warleader


25 points

The character has achieved a high rank in a military, intelligence, security or mercenary organization. While usually a reward for tactical excellence (and thus combined with the Tactical Training power-up), it could also be because the character is rather charismatic. Either way, the character excels at Pulling Rank.

Advantages: Charisma 1 [5]; Choose one of Rank (Criminal, Intelligence, Merchant, Military or Security) 4, all [20].

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